This is physics-based, player vs. CPU, battle top game.  Inspired by Beyblade X.


Simple and random combat.

Launch your battle top in launch mini game!


Take your victory by Spin Finish, Burst Finish or Ring-Out Finish!


Assemble your battle top using different Blades, Shields and Drivers!

 

Each blade has different contact points.
Some blades are attack focused and some are defensive.
Shield are mostly same but will also have different height.
Each driver has different movement pattern and movement speed.

Directional dash:
W towards opponent
S away from opponent
A and D to sidestep.


Updated 5 hours ago
Published 14 days ago
StatusReleased
PlatformsHTML5
Rating
Rated 4.0 out of 5 stars
(1 total ratings)
AuthorBrogox
GenreAction, Fighting
Made withKrita, Unity, Blender
Tags3D, Casual, Indie, Physics, Short, Singleplayer, Unity
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse

Comments

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I'm surprised, this is fun! 🩵 Would love to see more of this, even if just a postmortem.

My favorite part is how you captured the movement patterns of each bit; flat circles the stadium, needle stays in the center, ball does its own thing. Didn't see many flower patterns but those are difficult to make. Also leap doesn't seem to react any differently from flat. I can feel the blades acting more or less offensive or defensive, which is great!

There are a few things that didn't quite land; The directional dodge seems to go to whatever direction the top wishes instead of the one you input, I only got the waypoints to do anything with the needle bit and they're a bit slow to interact with, and the AI's spin power varied too much between tests so I accidentally defeated it while trying to test some abilities.

I loved the ring out animations, and the presentation in general, although I think stronger hits could be meatier than barrage hits. Nice blade designs as well. The Saber blade seems really strong but maybe it's because they all have the same heights. I would love to see the camera zoom-in for hits that deal over, idk, 30% current RPM because they all seem to come from nowhere as of now.

Thanks for the comments!

I had some more ideas for this but I want to keep this small. I started this 7 months ago.

Directional dash is actually simple. W is towards opponent, S is away from opponent and A and D are like sidestep.

Leap bit has it's own movement pattern and it's directional dash jumps.

(+1)

Really awsome game, fun to play.

Cant really understand the controls as it's hard to see what the blade is doing, kinda wish there was a training mode so you can easier see whats happening, and that you can restart the game quicker. :)